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Gamification of Education to Help a Generation. | Daniel Aganbi | TEDxYouth@FuntajIntlSchool

Daniel Aganbi highlights how gamification is revolutionizing education by making learning more engaging and enjoyable through tools like Duolingo and Minecraft Education Edition. Sharing his own transformation, he emphasizes that interactive and rewarding learning can boost student motivation and foster a love for education. Daniel Aganbi, a 15 year old, explores how the integration of games and educational technology is transforming traditional learning methods. Using engaging examples like Duolingo, CodeCombat, DragonBox, and Minecraft Education Edition, he shows how gamification makes subjects like math, science, language, history, and ICT more enjoyable and effective. Drawing from his personal journey—from being an unmotivated student to embracing learning through gamified tools—Daniel emphasizes that education doesn't have to be boring. Instead, by making learning interactive and rewarding, we can spark curiosity, increase student engagement, and help the next generation fall in love with learning. This talk was given at a TEDx event using the TED conference format but independently organized by a local community. Learn more at https://www.ted.com/tedx

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